Happy Sunday everyone! Welcome back to Essential Sundays, a weekly column where we go over the most essential Nintendo-related videos of the past week. There's a good amount of variety of this week, so let's hop right in and check it all out! A Fair First Look at Oceanhorn for the SwitchOceanhorn is a game I've been somewhat lukewarm on. It looks fun enough, but it's also been on mobile since 2013. It's one of the best games on that platform, so of course it makes sense to bring it to the Switch. But is it worth the $9 price hike ($15 instead of the mobile price of $8) for a Switch version? Filip shares his thoughts in his first look video here. I'd say it's the best look at the Switch version available right now, so if you're interested check it out! Some Insider Info on Mario+RabbidsOne of the most pleasant surprises of E3 2017 was that...wait...Mario+Rabbids Kingdom Battle actually looks good?? Who saw that coming? GameSpot killed it with the developer interviews this E3, and this one with the producer of Mario + Rabbids provides a nice peek behind the curtain at how the game came to be among other things! A Hard Look at the Switch's First Few MonthsEvery new console has its struggles. From a lack of software to hardware level issues, they've showed up time and time again across console generations. The Switch is no different, and keeping that in mind SwitchForce takes a hard look at the first few months of the Switch's lifecycle. It's probably one of the more balanced discussions on the Switch's success I've seen.
That'll do it for this week guys! What do you think about the Switch's first season on the market? Let me know with a tweet @CreamBasics! Otherwise I'll see you all Thursday for a special think piece on what it means to be a "fanboy." Hope you have a great week til then! -Brent
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Hey guys, and welcome back to another edition of Essential...Thursday's? Yeah, sorry guys, this one just got away from me. No matter! We'll take a look at the most essential videos to watch from last week's E3 extravaganza. It was an awesome week for Nintendo and a fairly average week for everyone else. Let's dive a bit deeper. Giant Bomb's Take on Nintendo's ConferenceEveryone and their mom streamed the action-packed Nintendo Spotlight on Tuesday, but Giant Bomb takes the cake for the most flat-out enjoyable stream to watch. Similar to the Easy Allies, the Giant Bomb crew comes across as both likable and fair, and their friendly chemistry makes the entire Spotlight all the more fun to watch. A Chill Interview with Phil SpencerMicrosoft came out of the gate swinging this year with an undeniably strong press conference. In charge of it all was Head of Xbox Phil Spencer. He's often been described as "someone I'd like to get a beer with," and this candid GameSpot interview only drives that notion home further. I'm genuinely interested to see what Microsoft does going forward with Phil at the helm. Easy Allies' Take on Mario+RabbidsOne of the biggest surprises of E3 (for me at least) was just how good Mario+Rabbids Kingdom Battle looks. The concept sounds crazy, but the execution looks beautiful and seems to have a decent amount of depth to it. Ubisoft did an excellent job of revealing and demoing the game during their conference, and no YouTuber had a better reaction to it than the Easy Allies. Even if you've seen the reveal already, you owe it to yourself to check this one out too.
And that'll do it guys! Thanks for reading as always, and be sure to check back again on Sunday for a (proper) Essential Sundays! Hope you all have a great rest of the week! --Brent (@CreamBasics) Glad to see you all survived the E3 hype! Welcome back to CreamBasics, your source for awesome Nintendo opinions, recommendations and content in general. E3 just wrapped today, and I'm going to share my thoughts on each of the major conferences as well as some bonus things as well. Let's get to it! Microsoft's ConferenceI thought it was strong. They were the best presentation-wise. It was just trailer after trailer of good-looking games. Though they only had a few exclusives that weren't timed, what they showed of Sea of Thievesand Ori: the Will of the Wisps has me sold. Will I pick up an Xbox One X? Not for $500. I might grab an Xbox One S around the holidays though. Sony's ConferenceIt was disappointing. They had more exclusives than Microsoft, but hardly any release dates for anything. The presentation itself just felt awkward and sluggish. I kept looking for a reason to finally buy in, but God of War and Spiderman just weren't enough. Also, like the Xbox One X, there's no way I'd go for PS VR for $500. It's crazy that it costs more than a PS Pro. Nintendo's SpotlightNintendo easily had the best surprise announcements of E3. The Metroid Prime 4 reveal was like a "Kingdom Hearts 3 is in development" moment for so many gamers. They also announced some nice looking Kirby and Yoshi games, as well as what was arguably the best trailer of E3 with Super Mario Odyssey. Confirmation that the next core, mainline Pokémon game was in development for Switch essentially put the nail in the coffin Honestly, this was the conference I was most worried about because I was starting to question my Switch purchase. Nintendo did a great job of reaffirming that, yes, there are some awesome things to look forward to beyond 2017. Best Non-Platform Conference: UbisoftThe passion of their studios shone bright. The Beyond Good & Evil 2 reveal absolutely blew me away, and they even somehow managed to sell me on Mario+Rabbids Kingdom Battle. I'd argue they did better than both Sony and Microsoft overall. Best Game Shown?Super Mario Odyssey continues to look like a dream. As someone who skipped out on 3D World for lack of interest, I'm beyond excited to get my hands on this one. So, Who Won E3?Microsoft had the best presentation, and Sony had the strongest lineup, but Nintendo won E3. They announced a Prime sequel, a 2D Metroid reboot, a mainline Pokémon entry for the Switch and gave an October release date for one of the best-looking games at the show, period. I can hardly imagine it, but they crushed it this year.
--Brent Welcome to a special E3 version of Essential Sundays! It's the day before the Nintendo Spotlight, we'll be counting down all the best prediction videos for the event. There'll all here for you to binge watch and get hyped!! Without further ado, I'll let these speak for themselves and let you soak it all in! Check back again Wednesday for my impressions on the show! Cheers!! --Brent 5. Arlo's Big Fat Pre-Show'4. Kinda Funny's Predictions3. Commonwealth Realm's Final Predictions2. Nintendo Voice Chat's Predictions1. GameXplain's Massive Pre-E3 PredictionsWelcome back friends. I love Nintendo--and only have Nintendo systems--but their upcoming Nintendo Spotlight and Treehouse presentation has me slightly worried. For one, the Spotlight is only about 30 minutes long compared to the others' hour-long conferences. Even past years had Digital Events that went for 40-45min. This doesn't feel like enough time to deliver the earth-shattering presentation we all want, but that doesn't mean it won't happen. Here are my hopes and predictions for Nintendo's E3 event this year, rapid-fire style. Hopes: 1. Making the Switch more feature-rich. I want to turn on my Switch and see a wealth of entertainment options. This includes Netflix and YouTube apps being announced, different themes, and text chat between friends. The UI is sleek, but it's a bit bare bones. 2. Third party support. The Switch is already seeing it from Square and (begrudgingly) EA, but it'd still make waves if Nintendo announced a Switch version of Call of Duty or Battlefront II. This would solidify the Switch's place in a lot of gamers' minds who don't usually care about Nintendo games. 3. Release dates. We need dates for Xenoblade Chronicles 2, Fire Emblem Warriors and Super Mario Odyssey. We also need indie release dates for games like Pocket Rumble, Dandara, Hollow Knight, OverCooked, Stardew Valley and others. 4. More indie announcements. Nintendo has done a brilliant job of curating solid indie titles for the Switch every week, and solidifying more indie partnerships--especially timed or console exclusivity deals--would be welcome news. 5. Teases of 2018 games. Nintendo is already offering quite a lot from a first party perspective for the Switch this year, so now we need to see some teases for next year. Even if it's 2-3, it'll go a long way to getting gamers excited past this year. 6. ANIMAL CROSSING PLEASEEEEE! Predictions:
1. No Metroid announcement. As much as it pains me to say it, I think a lot of people are going to be disappointed. It's very possible that Metroid might be in the works, but (barring Zelda) Nintendo typically doesn't show things that're too far off on the horizon. I'm thinking it'll come Holiday 2018 at the earliest, which means we're more likely to see it as part of a massive Direct later this year. 2. Smash Bros. Switch. There've been several re-releases released/announced on the Switch so far: Mario Kart, Pokken Tournament, Monster Hunter XX, and Disgaea 5 Complete to name a few. Porting over Smash with new characters and arenas would be a no-brainer (Inklings anyone?) and would give people even more of a reason to pick the console up. 3. Splatoon 2 Highlight. Though it's coming in about a month and a half, Nintendo will at least unveil a new mode or more on the amiibo functionaity during the Spotlight. Can't wait for this one! 4. Mother 3. Yeah, I know, it sounds crazy. But because I doubt that they'll show Metroid or Animal Crossing, I think they'll want to make up for it with a Mother 3 announcement. It'd be HUGE and might seriously soften the Metroidless blow. 5. More Nindies. This one is undeniable. Indies have become a central part of the Switch experience, so expect release dates and new announcements for upcoming titles. 6. Mario+Rabbids Kingdom Battle. It's all but confirmed at this point! I just hope it pans out okay, and that not too much time is spent on it. 7. A couple more third party announcements. They have sports, Payday 2, SEGA, Capcom and Square, but what's next? Call of Duty and Assasains Creed perhaps? Keep your fingers crossed and come back Sunday for a special edition of Essential Sundays! --Brent Friend Code: 0251-7251-8736 Welcome to the final installment of my short Nindies@Home series. It's been a long time coming (well, since Friday), and we're finally down to the last three Nindies@Home games, The Doubtfuls. These are titles that I was disappointed by, and though there were some fun and creative elements in each of them, the previews didn't leave a positive impression on me. To reiterate from the first post of the series, these impressions are solely of the previews--the quality of the full/finished product might very well be different. Anyway, on to the games! _____________________________ Typoman (multi-platform) It's tough to be too hard on Typoman. In concept, the game sounds brilliant and unique: you control a stick figure--made up of the letters 'H E R O'--and navigate him (it?) through a series of environmental puzzles involving various kinds of wordplay. For instance, in the screenshot below you come to an area where it's raining into a ditch, and you have to get across. The only problem is that you can't swim; instead, you have to move that rightmost 'D' against 'RAIN' to make 'DRAIN' and clear the water out of the ditch, thus making it safe for you to move across without drowning. Sounds like a really inventive, enjoyable gaming experience right? Well, unfortunately, while there are some impressive puzzles like these that make you feel like a genius when you solve them, the actual movement of Typoman feels unsatisfying. He's heavy and can hardly jump, thus making the game feel like its dragging along listlessly as our hero steadily trots across the landscape. While this may sound like a silly criticism, the moment I picked the gamepad up I felt really constricted by the controls and weight of the character. This oppressive gameplay experience wasn't aided in the slightest by the art direction, which seemed purposefully dark and dreary. The moment I came to the area below and saw the first non-monochromatic colors was the moment I gave an involuntary gasp of joy and relief at seeing life within this desolate world. It was probably designed to evoke that reaction, and reflecting back on it it was a very cool moment, but the rest of the time trudging through black and gray wasn't worth it for me. Aesthetics aside, this can be a punishingly difficult game. I won't go into too much more depth seeing how long this impression already is, but look at it this way: if you don't mind severe trial-and-error design, and if you have an abnormal amount of patience, you might enjoy Typoman. Soul Axiom (multi-platform) It really hurts me to put this one in The Doubtfuls. When I watched the E3 trailer I was instantly interested and excited to see what kind of game it would be and how it would function. A visiting friend drew the obvious Bioshock comparison, and while this game is nothing like Bioshock, the power coursing through the main character's arms do look quite similar; in fact, the visual effect when you cast your powers is probably the best-looking part of this game. In all honesty, this was by far the worst preview out of all the titles, and not just for visuals either. *Spoiler Alert* You start off in a drab and mysterious temple, but you can't interact with anything inside; you just walk around, look at a couple statues, fall into a crevice, find a way out and continue walking. The game feels like it only really starts once you've followed the path out to the desert landscape you see below. From here, you're supposed to pick up on extremely subtle environmental clues ("That structure shows those three shapes, so I have to manipulate the shapes of the center structure to match") in order to destroy the surrounding temples and reach the item you're after on top of one of them. The problem is, you have absolutely no idea what you're supposed to do. The game is more old-school in that it lets the player look around and figure out what their powers do and how they're supposed to use them on their own. This would normally be fine, but the barren sandbox that is Soul Axiom's preview stage is full of empty space along the edges and around the temples, and your character moves infuriatingly slowly. I literally strolled around the ruins for a good 20-30 minutes looking for clues and wondering what to do, taking in the lovely brown, muddy textures the game had to offer. When I finally figured the objective out I was excited and proud, but also felt defeated that I'd just wasted a nice chunk of time doing nothing. Soul Axiom may have some wonderful later stages and more intuitive gameplay elements--as the trailers suggest--but for a stage that's supposed to get players excited to experience what your game has to offer when it goes on sale, this was a critical failure. Extreme Exorcism (multi-platform) Similar to RIVE, Extreme Exorcism is a fun game with strong core mechanics that just feels bland and generic--RIVE, however, had much more polish. Double-E also draws a comparison to Runbow, one of my favorite Nindies, in that this game must be played with friends to fully enjoy it. The crucial difference here is that Runbow, unlike Dub-E, offers online multiplayer for those who don't have people to play with locally. This is a massive downfall of Extreme Exorcism as the joy of running and gunning through the levels alone fades after the first few run-throughs. The first time I played the preview I was quickly turned-off and bored of the two sample levels. When I invited a friend over to test it a second time, however, I was shocked at how much more fun I had. We had a blast yelling warnings of "Watch out!" and "Dude, over there! No, that one!" and senselessly creating strategies that fell apart moments later. The multiplayer definitely hits the sweet spot. The thing is, I swear I've played games almost exactly like this--same retro art style and everything--on Newgrounds or Addicting Games. Those were Flash games, and they were free. I can see the appeal of Extreme Exorcism, and I did have some fun with it, but there's no way I can see myself spending money on something like this, online leaderboards or no. And with those last few harsh comments, the series has come to an end. If you enjoyed it there's a new post every single weekday, so check back often for more awesome gaming content and unpopular opinions! You'll know right when the next one goes live if you follow me on Twitter @CreamBasics. As always guys, I hope you have a beautiful day.
Welcome back friends! This is Part 2 of my 3-part Nindies@Home series. In a world where Nintendo is regularly criticized for the lack of content on the Wii U and the lack of third-party support for the system in comparison to Sony and Microsoft, Nindies@Home is certainly a step in the right direction. Similar to the preview program Microsoft revealed last week for the Xbox One, all nine of the games above had free downloadable previews for the week of E3 (they just went offline this morning). After playing through all of them, here's my list of the Nindies@Home games that have great potential, but didn't quite hit the mark for me during their previews. ______________________________ RIVE (multi-platform) Hands-down one of the most visually impressive titles shown, RIVE was both a joy to play and look at. The production values really shine here, most notably the sound design and explosion effects. RIVE feels incredibly satisfying to control, too, and there were few gameplay experiences more enjoyable out of all nine titles than swiftly shooting an onslaught of enemy robots into pieces of scrap metal. The developers really nailed the user experience here. The only real issue is that, well, I could've sworn I've played this before. RIVE is greatly lacking in personality; from the way my robot feverishly shot 360 degrees around the screen to the generic enemy robots and weapon upgrades, I felt like my experience wasn't special or unique at all. The weapons (particularly the missiles) did feel fantastic to unleash, but I can recall so many shooters with the exact same weapon upgrades. I'm sure the game will have more varied environments and a stronger sense of identity in the final version (especially playing through the campaign), but my time with the preview has left me a bit wary. Mutant Mudds Super Challenge (Wii U & 3DS Exclusive) I'll say this right off the bat--the Mutant Mudds series isn't really for me. I enjoy the platforming and how the game handles, but I've never been a fan of the game's aesthetic or Max's character design. The art style is colorful and the chiptune songs are pretty catchy, but the sound effects and giant gold tokens always seemed a bit odd and low-quality to me. Nonetheless, fans of the series love it for its gameplay, and the tightness of MMSC's controls is undeniable. This new entry in the series is punishingly difficult--much more so than its older brother on the 3DS--and yet I could blame no one but myself when I died constantly playing this preview. The game is so hard (hence "Super Challenge") that even one of the developers from Renegade Kid couldn't collect all the tokens in a level without dying repeatedly during the Nintendo Treehouse gameplay. While it may be fun to watch, I didn't enjoy the game too much myself. This is a real love letter to fans of the series, however, and with the additions of boss fights, challenging ghost levels, bonus costumes of characters from other e-shop titles and cross-buy, you really are getting a quality experience here. Freedom Planet (Wii U Console Exclusive) If I could sum up Freedom Planet in one sentence, it'd be "An old-school Sonic game with original artwork direction and a few mechanical changes." The game was literally intended to be a fan-made Sonic game at first, but was later refined into a more original experience. There's no getting around it--from the moment you pick it up, you know you're playing a Sonic game. The classic sprinting and platforming is as fun as ever, though, and your character is undeniably adorable. Freedom Planet looks so different from Sonic that the gameplay similarities actually don't bother me too much. What does bother me, however, is how the game's stages are set up. When playing through the preview with one of my friends, we established that we'd switch off every level, expecting them to be short and sweet like the original Sonic levels. After 15 minutes of playing, however, the level still hadn't ended, even after I defeated the boss--it just transitioned to a second, samey part of the level. While I'm excited to see where the story goes and enjoyed the nostalgic gameplay, I'm a bit hesitant to fully embrace the title due to level design and pacing issues. Thanks for reading friends! Be sure to come back tomorrow for the third part in my Nindies@Home series, The Doubtfuls. Follow me on Twitter @CreamBasics to know exactly when the next post goes up. Until then, have a wonderful day!
Nintendo is a company often lampooned for the lack of third-party support on its systems. Though there has been plentiful third-party support for the 3DS, the Wii U has seen a severe drought of new titles in general, much less ones from outside Nintendo. The Nindies@Home program looks to fix that and show consumers that Nintendo can still have strong relationships with indie developers. Each game featured in the program has a free preview you can download and try before the full version releases this year, and doing so will save you 15% off the purchase price. After eagerly downloading and playing all nine previews, I compiled them into three categories: The Top 3, The Most Potential, and The Doubtfuls. The other two posts in this three-part series will come on Monday and Tuesday, respectively. Keeping in mind Nindies@Home ends Monday morning, I recommend downloading all the previews this weekend while they're still available and deleting any unwanted ones later. Though these are early builds of each game and aren't necessarily representative of the final products, here are my impressions of what they gave us to try. ______________________________ Runbow (Wii U Exclusive) We're starting out strong here. Runbow is a party game, pure and simple. It supports up to nine players either locally or online, a great option for those without a ton of friends to play with locally (like myself). The base concept is pretty simple: players dash to the end of a level that's manipulated by constant changes of color that wipe across the screen--platforms appear and disappear, openings are blocked off based on what the current color is, and so on (this is only one mode; there are four different ones, all with optional multiplayer). I invited a couple friends over to play the preview with me, and it was a pretty good time! We laughed, shouted, and screwed each other over to gain an advantage--all signs of a great party game. The character designs and animations are full of personality, and out of all the previews Runbow probably made me feel the happiest while playing it. I highly recommend getting some friends together and trying this preview out for yourself! The Nintendo Treehouse gameplay is also great if you want to see it in action first. Forma.8 (multi-platform) This was by far my favorite single-player experience. You control a tiny space ship as it flies around beautifully-stylized cave environments armed only with mines and a protective force field. The exploration in this game fully enveloped me, and I found myself playing the lengthy demo for about an hour and a half. The art and sound design do a fantastic job creating this ominous, foreboding atmosphere, and it really pulls you in. Depending on the final release's length and variety, I could easily see myself putting a couple-dozen hours into Forma.8. It's a shame it isn't an exclusive (apparently it was originally an iOS game, but later expanded to consoles), but it nonetheless controls smoothly and naturally on the gamepad, so I'm not complaining. Lovely Planet (multi-platform) You've never played anything like this. From the super-cutesy art style to the earworm main theme, the first-person shooter is unapologetically Japanese. It feels strange to call it a FPS, though, because it's so different from others in the genre. Though it was originally released almost a year ago on PC, Lovely Planet feels right at home with the gamepad controls. The game introduces new mechanics gradually, and I never felt like I was cheated when I died. There isn't room for much frustration since you restart a level almost instantly after dying. The reason for picking LP up isn't the lackadaisical, appropriately floaty gameplay, however--it's the aesthetic. While playing I couldn't help but feel encouraged by the cheery music, and I felt admittedly awesome wielding my strange flower-gun weapon. This is definitely a divisive title, though, so I'd overwhelmingly recommend playing the demo before buying the game. Thanks for reading guys, and look for the other two posts in the series early next week. Follow me @CreamBasics on Twitter to know right when they go up. Hope you all have a great weekend!
Let's face it: this has been one of the worst-received Nintendo E3 events in years. In fact, I don't think a Nintendo video has ever gotten as many dislikes as the trailer for Metroid Prime: Federation Force accumulated in just two days. However, there're two sides to every coin; for every FF, Animal Crossing: amiibo Festival, and Skylanders SuperChargers, there's a lesser-known title coming out that gives me hope. All of the following are confirmed for a 2015 release. Without further ado, here are my Top 3 Hidden Gems of Nintendo's E3. NUMBER 2: Little Battlers Experience (3DS Exclusive) Though it was previously revealed during the Micro Direct before E3, we got to see a lot more of LBX gameplay yesterday with the Nintendo Treehouse. The level of customization options for your Battlers looks insane, and it instantly recalls fond memories of Custom Robo. It's also said to be tied closely into the TV show which, from what I've heard about the show, is a great thing in terms of the game's story. The only possible issue I have is with multiplayer; though we've seen how much fun the local multiplayer looks, it would be an absolute travesty not to have online multiplayer with a game like this. Being able to fight against other random players around the world with their carefully constructed Battlers (and don't even get me started on online 2V2 and 3V3 possibilities) seems like a no-brainer. We're still waiting for confirmation, but if it's excluded, hopefully it's because the single-player is fleshed out enough to where online is unnecessary. NUMBER 1: FAST Racing Neo (Wii U Exclusive) One of the biggest disappointments of this year's E3 Digital Event was the lack of a new F-Zero game. Gamers have been clamoring for a new futuristic racer on the Wii U (and other options aside from Mario Kart 8 in general) for awhile now. The team at Shin'en saw the need and decided to fill it, and though it's not F-Zero, it looks flipping amazing. Although the trailer looked okay, it wasn't until I saw the Treehouse gameplay that my mind was blown. Even in its Alpha stage (don't worry, it's definitely still confirmed for later this year) the game seemed to run at a full 60fps and had a layer of polish that almost approached MK8 standards--and this is just the alpha! From the menus to the car designs to the environments and track designs, you can tell that presentation was extremely high on the list for the team. During the gameplay demonstration there were a couple graphical hiccups during races and slightly long loading times, but those things are understandable at this stage in development. The game still ran silky smooth, and the sense of speed that it conveyed on the slowest difficulty tier was ridiculous--if there's one worry I have with the game, it's that it might be almost unplayable at the highest speed setting. That aside, though, I highly recommend you check the gameplay out on Nintendo's YouTube channel--whether a new F-Zero is in the works or not, this looks like it'll be perfect to tide people over. Oh yeah, by the way--ONLINE MULTIPLAYER CONFIRMED! And another thing--it's an e-shop title! A game like this with online multiplayer (and leaderboards) at an e-shop price? Shin'en, take my money. As always guys, be sure to check back daily for more video game coverage. Follow me on Twitter @CreamBasics to know as soon as a new post is up. The blog is young, but it's doing beautifully. Hope you're enjoying E3 week! Cheers. I don't think I've ever felt such heartbreak. Nintendo was set up perfectly: a Mini Direct with loads of smaller announcements, a great Smash Direct, an exciting Nintendo World Championships, and even a totally random "Nindies@Home" program that highlights indie developers and offers free previews of upcoming indie games (but more on that later in the week). This strong a rollout of announcements and content led myself and many others to assume that Nintendo was saving its big guns for E3. Surely, if they held two Directs before the E3 conference even started they must've had some gems tucked away, right? As It turns out, the answer isn't a simple yes or no. Nintendo did make a few fairly sizable announcements. We finally saw the first of Star Fox Zero's gameplay, official title and release timeframe (Holiday of this year). They also announced Mario and Luigi: Paper Jam for Spring 2016, a December release date for Xenoblade Chronicles X, Yoshi's Wooly World to be released in October, and a September release date for Super Mario Maker. These were thing gamers had been waiting on for ages (aside from the surprise Mario and Luigi: Paper Jam, which totally came out of left field and looks awesome), and in that way the Digital Event finally answered some questions gamers had had for months. The problem is that less questions were answered than needed to be. When Nintendo sacrificed time showing off games and instead focused on Developer Interview segments, and then spent the final seven minutes of the event celebrating Mario's 30th anniversary, I was decimated. No true Animal Crossing Wii U ("amiibo Festival"? Really?), no F-Zero, no Legend of Zelda surprise announcement (I know they already said it wouldn't be at E3, but I was hoping they were lying), no new IPs, no new main-series Metroid title (Metroid Prime: Federation Force? Meh), etc. The biggest issue is that there were no real game-changing announcements regarding the Wii U. The 3DS is doing great, and yet Nintendo insisted on unveiling a bunch of new games for it instead of focusing on their struggling system. Star Fox Zero, the localization of Xenoblade Chronicles X, Yoshi's Wooly World and Animal Crossing: amiibo Festival are not nearly enough to shift people over to their console. What they need is either another brilliant new IP like Splatoon, or to deliver on the big franchises they know people want to play. It almost feels like they've given up on supporting the Wii U, and that they're holding their biggest punches until the NX comes out. Here's hoping I'm wrong. Thanks for hanging in there with me guys, I know this post was up later than usual. As always, check back daily for new content. Hope you all have a beautiful day.
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