Another Splatfest here and gone! Yeah #TeamCoaster!! It's pretty impressive that even though Water Slides had more participants, Rollar Coasters were the more skilled bunch. It just goes to show that popularity doesn't always guarantee a win!
Aside from the results, the Splatfest 2.0 didn't deviate in any way from the first one--for better and for worse. While it was still a solid, enjoyable experience, none of my criticisms from the previous Splatfest were addressed. The losers still didn't receive an award for reaching maximum rank, a dance button was nowhere to be found, and the three stages didn't rotate for the entire event. In fact, team stability actually seemed worse this time around; I only managed to keep one of the same teammates for five matches at the most. I still had fun though, and I'm willing to overlook the lack of improvement since the two events were only two weeks apart. Next month, though, I'm hoping Nintendo takes steps to improve upon their already solid event. Here's to not staying stagnant! There are still many improvements Splatoon could stand in general. Have a good night guys! See you all tomorrow! Just made it (phew).
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Well guys, this is it! The second-ever Splatfest is going to start in just a hours or so, and I'm pretty excited about it! The first went really well (after the adjustments following the Japanese launch), and there were only a few things I wished could've been different. I know I've been doing a lot of "list posts" lately, so I'll keep this one short and sweet for everyone prepping for the Fest! So, what do we need?
Rotating stages--three is cool, but I'd rather have an interchanging two than a static three. A dance button--Just watching everyone else dance in the Plaza feels so unfair! Reward for top rank--Even if your Splatfest team loses, the ones that put in the hours to achieve the top rank (in the last Fest, that was King/Queen) should still be rewarded with some Super Sea Snails. A lesser amount, sure, but they should still get something for going so hard. Extra communication options--Splatfest is the most competitive event in Splatoon yet (it's arguably more competitive than Ranked modes since you can have consistent teams during Splatfest). With this added competitive element should come better communications options than "Booyah" and "Come On!" Adding two extra options for the remaining directions on the d-pad would be a great touch that would make Splatfest feel even more special. Hopefully these'll be in tonight's version! Either way, enjoy the festivities guys! Let me know how you do throughout the next 24 hours--you can reach me directly @CreamBasics on Twitter. Here's to a night/day of marathoning Splatoon!! Hey guys! So since YouTube is such a massive part of my gaming life (and the gaming community in general nowadays), I figured I'd start a weekly series highlighting some of my favorite recent gaming videos. I'll work out a special day for these in the future, but for now it's happening today! Here are this week's top picks: IGN: 18 Minute No Man's Sky Gameplay Demo I've been fiending for more info on how NMS actually plays for awhile now, and that's exactly what Hello Games founder Sean Murray provided via this exclusive IGN coverage. The 18:33 seems to fly by, but it's definitely a treat that'll have me checking back for more all updates month. GameXplain: Star Fox Zero Analysis Star Fox Zero was, for me, one of the most uninteresting games of Nintendo's E3 Digital Event. I never finished any of the other games in the series, and the on-rails gameplay just never appealed to me. This GameXplain break down of all the potential clues and secrets within the game actually made me more hyped than the trailer and Treehouse gameplay did combined. Check it out! PKSparxx: Splatfest Gameplay I loved the first Splatfest (see my last post for more on that) and few other YouTubers captured my experience better than PK. I might be a little biased because I was also Team Cat, but if you're searching for a fun, hyped look at what Splatfest was all about, look no further than this video. And those are the Top 3 videos in gaming this week! Check back next week for absolute must-see gaming videos you might've missed, check every weekday for new gaming posts, and follow me @CreamBasics on Twitter to connect with more directly. See you all tomorrow!
Ahhh, Splatfest. How real the hype was! We all finally got to enjoy Splatfest last weekend after it was pushed back from its original date in June due to matchmaking issues with the Japanese version. Now that it's all over, was it actually worth the wait? In this humble blogger's opinion, it sure was! SplatFest is really more of an aesthetic change to the game than anything else. All Splatfest matches and celebrations take place at night, and I was pleasantly surprised at how different this small change makes the entire game feel (was it me, or did the ink look extra shiny in the moonlight?). Callie and Marie's chart-topping hits substituting for the usual battle soundtrack was also a nice touch--they're so catchy! Another smart idea was only allowing Splatfest shirts to be worn during the event; this encouraged players to spend time leveling the gear up before the event so they'd have all their abilities available when it was time to throw down. And, of course, outside in the Plaza you were able to attend a totally awesome Callie and Marie concert (complete with choreography and Miiverse fireworks!!). However, hands-down the best feature of Splatfest by far was the team matchmaking feature. You were automatically grouped with your faction (Team Cat for this guy) and faced off against various opposing teams. The cool thing, though, was that you were able to keep your team throughout a series of matches! Normally the teams switch members every match or so, but during Splatfest I literally played with the same powerhouse team for at least 10 matches in a row. It was amazing to actually develop a strong group dynamic over the course of our matches, and to learn how each other played and how we'd all tackle a map. Since teams are usually jumbled up every match in normal play, it's impossible to develop consistently as a team. After the fourth or fifth match with Laura, joeyat, and sajan, however, we were strategizing and outplaying the enemy almost every match, and it felt great! When you usually play Splatoon it oftentimes feels like you're doing your own thing, getting your own points, etc. Being a part of a real team completely changes that--and, for what its worth, our little cheers of "Come on!" and "Booyah!" were used more often than ever during my Splatfest matches. (above: the ultimate team players!)
There were a couple areas where Splatfest could use some improvement though, despite all its overwhelming awesomeness. There were three stages available to play on instead of the normal two, which was great and a huge surprise, but those three never changed. As someone who detests Urchin Underpass with a passion, this was not good news for me. Sure, I learned how to better play those stages and work through them more effectively with my team, and I definitely got better at the game because of that, but I still wish we could've had more stage variety. Aside from that, the only other request I'd have for Splatfest is a dance button we could all push to see our characters dance with everyone else in the Plaza. Remember how you could make your villager in Animal Crossing: New Leaf do four different little dances at the nightclub depending on which d-pad direction you pressed? Yeah, we need that feature active during Splatfest. I felt so left out watching everyone else! How did you guys enjoy Splatfest? Did you reach King rank? What would you like to see changed in the next one? Tweet me @CreamBasics and let me know. See you all tomorrow guys! |
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