Hey guys! So since YouTube is such a massive part of my gaming life (and the gaming community in general nowadays), I figured I'd start a weekly series highlighting some of my favorite recent gaming videos. I'll work out a special day for these in the future, but for now it's happening today! Here are this week's top picks: IGN: 18 Minute No Man's Sky Gameplay Demo I've been fiending for more info on how NMS actually plays for awhile now, and that's exactly what Hello Games founder Sean Murray provided via this exclusive IGN coverage. The 18:33 seems to fly by, but it's definitely a treat that'll have me checking back for more all updates month. GameXplain: Star Fox Zero Analysis Star Fox Zero was, for me, one of the most uninteresting games of Nintendo's E3 Digital Event. I never finished any of the other games in the series, and the on-rails gameplay just never appealed to me. This GameXplain break down of all the potential clues and secrets within the game actually made me more hyped than the trailer and Treehouse gameplay did combined. Check it out! PKSparxx: Splatfest Gameplay I loved the first Splatfest (see my last post for more on that) and few other YouTubers captured my experience better than PK. I might be a little biased because I was also Team Cat, but if you're searching for a fun, hyped look at what Splatfest was all about, look no further than this video. And those are the Top 3 videos in gaming this week! Check back next week for absolute must-see gaming videos you might've missed, check every weekday for new gaming posts, and follow me @CreamBasics on Twitter to connect with more directly. See you all tomorrow!
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One of the most hyped games of the past two E3s has been No Man's Sky, and for good reason. The promise of nearly limitless space exploration sounded astonishing, and the pure scope of the game is something that's been praised since it was first announced. Gaming press that went hands-on described how each planet was literally planet-sized. Onlookers fell for the game's pretty, clean art style. And when space combat was announced? Well, that sealed the deal for just about everyone. When I look at No Man's Sky I see a huge, beautiful sandbox with loads of potential. The idea of travelling around different planets and encountering their unique forms of life is a major draw, and I can see myself spending plenty of time on that exploration and discovery aspect alone. However, what would make me want to travel to more planets than I needed to? Or, better yet, what would make me interested in one planet long enough to explore its entirety? There are spacesuit/spaceship/etc. upgrades you can/have to grind for to proceed closer to the center of the universe, but what would make that experience enjoyable if I just keep traversing similar planets with similar beasts and similar robotic guards? I can only speak on what's been shown of the game so far, but No Man's Sky seems to lack a distinct sense personality. The visual style is striking, sure, but it also feels a bit generic. There're certain upgrades to achieve, but what else sets me apart from the other players? Look at other open world games like Skyrim and even Minecraft; I think visually customizable characters and ships would be a great addiction here that would help many players to feel like their experience is a uniqueone. Not only that, but I'd also appreciate something that would make me feel a special tie to the planets I've traversed. Instead of just landing, glancing around for a few minutes and moving on, it would be nice to be able to make some sort of camp or settlement wherever you're currently stationed that could make your experience somewhat unique. Think along the lines of Pokemon Ruby/Sapphire's secret bases; imagine if you could set home bases up at certain pre-designated areas of the planet, and imagine being able to customize those bases. Whenever you returned to that planet you'd have somewhere where you'd instantly feel at home, and the planet would feel more unique to you because of your home there. Other players would also be able to stumble across your base and get a real feeling that someone else had already been there (as opposed to a simple "Already Discovered: Planet _________"). You could even imagine being able to put your mark on a planet in different ways, such as monuments you could build when you have enough currency or tents scattered around that could serve as saving points and safe zones from pursuers. There are so many things the developers at Hello Games could implement to make each stay on a planet that much more meaningful to the player. What do you guys think could make for a more meaningful exploration experience in NMS? Hit me on Twitter and let me know--I have a few wilder, less reasonable ideas that I'd love to share. Hope you all enjoyed the post, and see you tomorrow!
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